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"Odyssey" (335)

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Thaumatog
Thaumatog 1GreenWhite (3)
Creature — Atog (1/2)

Sacrifice a land: Thaumatog gets +1/+1 until end of turn.

Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Odyssey (Uncommon)
Thermal Blast
Thermal Blast 4Red (5)
Instant

Thermal Blast deals 3 damage to target creature.

Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.

Odyssey (Common)
Think Tank
Think Tank 2Blue (3)
Enchantment

At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Odyssey (Uncommon)
Thought Devourer
Thought Devourer 2BlueBlue (4)
Creature — Beast (4/4)

Flying

Your maximum hand size is reduced by four.

Odyssey (Rare)
Thought Eater
Thought Eater 1Blue (2)
Creature — Beast (2/2)

Flying

Your maximum hand size is reduced by three.

Odyssey (Uncommon)
Thought Nibbler
Thought Nibbler Blue (1)
Creature — Beast (1/1)

Flying

Your maximum hand size is reduced by two.

Odyssey (Common)
Timberland Ruins
Timberland Ruins (0)
Land

Timberland Ruins enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Timberland Ruins: Add one mana of any color.

Odyssey (Common)
Time Stretch
Time Stretch 8BlueBlue (10)
Sorcery

Target player takes two extra turns after this one.

Odyssey (Rare)
Tireless Tribe
Tireless Tribe White (1)
Creature — Human Nomad (1/1)

Discard a card: Tireless Tribe gets +0/+4 until end of turn.

Odyssey (Common)
Tombfire
Tombfire Black (1)
Sorcery

Target player exiles all cards with flashback from their graveyard.

Odyssey (Rare)
Touch of Invisibility
Touch of Invisibility 3Blue (4)
Sorcery

Target creature can't be blocked this turn.

Draw a card.

Odyssey (Common)
Traumatize
Traumatize 3BlueBlue (5)
Sorcery

Target player mills half their library, rounded down.

Odyssey (Rare)
Traveling Plague
Traveling Plague 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Odyssey (Rare)
Treetop Sentinel
Treetop Sentinel 2BlueBlue (4)
Creature — Bird Soldier (2/3)

Flying, protection from green

Odyssey (Uncommon)
Tremble
Tremble 1Red (2)
Sorcery

Each player sacrifices a land.

Odyssey (Common)
Twigwalker
Twigwalker 2Green (3)
Creature — Insect (2/2)

1Green, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Odyssey (Uncommon)
Unifying Theory
Unifying Theory 1Blue (2)
Enchantment

Whenever a player casts a spell, that player may pay 2. If the player does, they draw a card.

Odyssey (Rare)
Upheaval
Upheaval 4BlueBlue (6)
Sorcery

Return all permanents to their owners' hands.

Odyssey (Rare)
Vampiric Dragon
Vampiric Dragon 6BlackRed (8)
Creature — Vampire Dragon (5/5)

Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

1Red: Vampiric Dragon deals 1 damage to target creature.

Odyssey (Rare)
Verdant Succession
Verdant Succession 4Green (5)
Enchantment

Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.

Odyssey (Rare)
Vivify
Vivify 2Green (3)
Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.

Odyssey (Uncommon)
Volcanic Spray
Volcanic Spray 1Red (2)
Sorcery

Volcanic Spray deals 1 damage to each creature without flying and each player.

Flashback 1Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Volley of Boulders
Volley of Boulders 8Red (9)
Sorcery

Volley of Boulders deals 6 damage divided as you choose among any number of targets.

Flashback RedRedRedRedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Rare)
Wayward Angel
Wayward Angel 4WhiteWhite (6)
Creature — Angel Horror (4/4)

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Odyssey (Rare)
Werebear
Werebear 1Green (2)
Creature — Human Bear Druid (1/1)

Tap: Add Green.

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Whipkeeper
Whipkeeper 2RedRed (4)
Creature — Dwarf (1/1)

Tap: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

Odyssey (Uncommon)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Black: Whispering Shade gets +1/+1 until end of turn.

Odyssey (Common)
Wild Mongrel
Wild Mongrel 1Green (2)
Creature — Dog (2/2)

Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Odyssey (Common)
Woodland Druid
Woodland Druid Green (1)
Creature — Human Druid (1/2)

Odyssey (Common)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
Zombie Assassin
Zombie Assassin 4Black (5)
Creature — Zombie Assassin (3/2)

Tap, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

Odyssey (Common)
Zombie Cannibal
Zombie Cannibal Black (1)
Creature — Zombie (1/1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Odyssey (Common)
Zombie Infestation
Zombie Infestation 1Black (2)
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

Odyssey (Uncommon)
Zombify
Zombify 3Black (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Odyssey (Uncommon)
Zoologist
Zoologist 3Green (4)
Creature — Human Druid (1/2)

3Green, Tap: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Odyssey (Rare)
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